Speedrunning involves completing a video game as quickly as possible, often using specific strategies, glitches, or techniques to achieve the fastest time. It can be competitive and is usually recorded and shared with a community.
I started speedrunning in 2016. My first speedrun was with Resident Evil 4 on the PlayStation 2.
My primary speedruns include Resident Evil 4 and the Devil May Cry series, particularly Devil May Cry 4. I have also worked on speedrunning other games and coding tools related to speedrunning.
I started coding around 2018 when I was speedrunning Devil May Cry 4. The lack of an autosplitter for the game pushed me to learn coding to create one myself. This experience sparked my interest in coding, which I later pursued as a primary subject in high school.
An autosplitter is a tool used in speedrunning to automatically track and split a game’s time into segments, without needing manual input. It makes timing more accurate and allows the runner to focus entirely on gameplay.
Initially, it was a mix of necessity and curiosity. I didn’t want to manually split times during runs, and the challenge of coding my own solution intrigued me. Over time, my interest in coding grew, and I became passionate about improving and creating new tools for the speedrunning community.
SRTs (Speedrun Tools) are additional tools used by speedrunners to assist with tracking various aspects of a run. Since July 2020, I have been creating and improving SRTs for different games based on the needs of the community.
The challenge of solving problems, learning new things, and the satisfaction of creating tools that others find helpful. Coding has become a significant part of my life, and I enjoy pushing my skills further every day.
Feel free to reach out to me via Mysterion352. I'm always open to discussing new projects, collaborations, or answering any questions you might have.